MINDSHOP™| Current Market Trends of Gamification in Healthcare

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 MINDSHOP™| Current Market Trends of Gamification in Healthcare
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Thu 27 February 2020
Thursday 27 February 2020
7:00 PM - 8:30 PM
Ended

Key TakeAways


✔️1h to 1h30min of an interactive and personalized ONLINE masterclass (Using Zoom Webinar Platform)

✔️Unlimited access to the recording and hands-out materials

✔️Certificate of Completion signed (upon request*)

Anchor Start Time:
  • CST: 6:00 PM
  • New York: 7:00 PM

What is this course about?

Technology has increasingly become the answer to classic old medical problems. The tools to tackle these medical hurdles were directing towards integrating Gamification and Artificial intelligence in mobile health solutions. In this sharing session, we shall discuss why these tools are efficient and how to design mobile apps with these technologies into medicine.


Modules

  • Factors driving the growth of gamification include:

    • Outcomes-based medicine approach that focuses on prevention
    • Value-based reimbursements under the Affordable Care Act
    • The slow shift of digital health market to a business-to-consumer model
    • Growth of the Millennial Generation that grew up playing video games
    • Increasing health consciousness as evidenced by the popularity of health and wellness apps
    • Innovation in interface technologies such as gesture control in Kinect for Xbox 360
  • Factors inhibiting the growth of the market include:

    • Low levels of gamification
    • Lack of novelty in gamified features
    • Natural limits regarding the extent to which a process can be gamified
    • Poor correlation between gamified features and promised results
    • Belief that gamification is solely the realm of gamers
    • Using game mechanics to bolster a flawed product or process
    • Using just one game element
    • Games that create systems of dependency or fatigue
  • Strategies on how a Digital Health Startup can enter the consumer healthcare industry using Gamification (Practical examples)

Who should attend? 

  • Startup founders in digital health

  • Medical Practitioners

  • Aspiring digital health consultants


Limited Slots: 15 for Quality Q&A

Why Me?

katusop2018.png.jpg

Kat Usop,  MSHI

  • 2019 Recipient of MU School of Medicine's Donald Lindberg Award's Innovation in Health IT

  • R&D Manager at Duke University – Pratt School of Engineering (Biomedical Engineering Department)

  • Former University Lecturer at ENSET Biomedical Engineering School

  • Peer Reviewer at IEEE Journal of Biomedical & Health Informatics (JBHI)

  • Peer Reviewer at Journal for Medical Internet Research (JMIR)

  • Public Speaker: USA, Hong Kong, Malaysia, Morocco, Philippines (+30 talks)

  • Author of “Gamified Psychosphere” | "Gamifying Surgery" eBooks (Kindly and Google Books 2020)

  • HIT | Design Thinking Consultant at medverselab.com

  • Holder of Engineering Diploma in Manufacturing Engineering and Management with Specialization in Biomedical Engineering

  • Advanced Degree (MS.PhD) in Health Informatics

  • Co-founder of TechVerse Coworking Space, Rabat City, Morocco – the first tech-oriented coworking space in the kingdom.

  • Industrial background in Early-Startup Business Management and Operations (since I managed an incubator at Techverse)

  • Chief Software Architect of Sutures App – Gamified Gastro-intestinal e-Surgery Simulator (Check it out! )

  • Research Fellow at the University of Missouri’s Center for Biomedical Informatics.

  • Chief Design Thinker / Information Architect at Sinclair School of Nursing – HEAR App

  • CoFounder of GINA Health LLC (www.meetgina.co) 

BLOG and PORTFOLIO: katusop.com

Twitter: @itskatusop


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